Ecommerce App for Tendance Chaussures :
It’s a company which have 4 physical shops selling shoes, an e-commerce website. I worked here on an app proposition (currently negociating the terms) to enhance their commercial strategy and give them new weapons to face the French market.
These are some of the screens I designed for this project:
A cottage booking App (Association des propriétaires de la vallée de Chamonix) :
It is all about an association that groups the cottage owners in the Chamonix Valley. The app is designed for faithful tourists who wants to book a cottage or an room for their holidays.
2 apps for B2B tradesmen Emergency services (Artibip).
Artibip is a startup that links tradesmen with local businesses (restaurants, shops…) when they have emergencies (water flood, electricity problems…).
I designed 2 apps: one for the local businesses (so they can request a tradesman) and the other one for tradesmen (so they receive the requests).
I worked here only on the wireframes based on the Project documents (because the team already had a graphic designer).
Here are a few screens I designed (I designed more than 150 screens in total)
An admin dashboard for Artibip :
The 2 apps I designed (check screens above), work with a dashboard used by the admins and the commercial team.
I worked here on the wireframes and the mockups (about in 20 total).
Find innovative solutions with the “Design Thinking” approach.
This involves a specific process with several key steps which you can see detailed below.
Here are some pictures I took during a Design Thinking session. The goal was to design a web platform about wedding preparation. The different steps consisted in :
1) Defining “What”, “Who”, et “What for”
2) Identifying the problems of The “Who” (needs / fears / contrasts…)
3) Gather everybody’s thoughts and find common ideas
4) Design a Data Model and a User journey map.
My design process goes through several phases of research, in order to identify the target, its needs and expectations, its ways of thinking, its habits, its means (technical, financial, material …), etc.
The result of these different phases then gives me a structure, a complete architecture of the information, contents, features and use-cases related to the product,process or the service I’m working on.
Below, I present these different steps, here in connection with an Australian University’s Intranet platform for video sharing and online courses.
1) Understand the user
Through different methods (polls, interviews, analysis on various social platforms…), I try to understand the user, his way of thinking, who he is, his expectations…
The goal is to establish one or more “persona” on which to rely later.
2) Establish scenarios and use cases
The objective is to define the features and characteristics of the product / service to be designed, by putting oneself in an accurate context, and being centered on the user.
3) User Journey blueprint
I then draw the different routes traversed by users in order to make an accurate content tree later.
4) Wireframes and Prototyping
Thanks to the previous step, I know which are the different screens to design, so I think about a whole interface, in the form of wireframes, which will then be tested (with some users who do not know the project) and modified according to the feedbacks.